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Ãʱ⿡ ¸¹Àº ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ȸ»çµéÀÌ ÀÖ¾úÁö¸¸ ¼º´ÉÀ̳ª ±â´ÉÀÌ ¶³¾îÁö°í ±â¼ú °³¹ßÀÌ ´Ê¾îÁö¸é¼­ ½ÃÀå¿¡¼­ »ç¶óÁø ¾÷üµéµµ ÀûÁö ¾Ê´Ù. ºñ·Ï ¿ë»ê¿¡¼­ ¼ö½ÊÁ¾ÀÇ ±×·¡ÇÈ Ä«µåµéÀÌ ÆǸŰ¡ µÇ°í ÀÖÁö¸¸ ±×·¡ÇÈ Ä«µå¿¡¼­ ÇÙ½ÉÀûÀÎ ¿ªÇÒÀ» ÇÏ´Â ±×·¡ÇÈ ÇÁ·Î¼¼¼­µéÀ» »ìÆ캸¸é 3Dfx, ATI, Matrox, nVIDIA, S3 »çÀÇ Á¦Ç°À¸·Î ¿ä¾àµÉ ¼ö ÀÖ´Ù.
°¢°¢ÀÇ È¸»çµéÀº ÀÌ¹Ì 1992³â ºÎÅÍ Á¦Ç°À» Ãâ½ÃÇØ ¿À°í ÀÖÀ¸¸ç ¸Å³â »õ·Î¿î ¼º´É°ú ±â´ÉÀ» °®´Â Á¦Ç°À» ¹ßÇ¥ÇÏ°í ÀÖ´Ù. µû¶ó¼­ 3Â÷¿ø ±×·¡ÇÈ ÇÁ·Î¼¼¼­¸¦ Ãâ½Ã ½Ã±â³ª Áö¿øµÇ´Â ±â´É°ú ¼º´ÉÀ» À§ÁÖ·Î »ìÆ캸¸é 4´Ü°è·Î ±¸ºÐÇÒ ¼ö ÀÖ´Ù.
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Ãâ½Ã¿¹Á¤Á¦Ç°

3DFX

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VOODOO,
VOODOO RUSH

VOODOO2

VOODOO3

 

VSA-100

3DLABS

Game Glint

Permedia

Permedia2

Permedia3

 

 

 ATI

Rage

RageII

Rage Pro/Turbo

Rage128VR/GL

 

Rage6

 Cirrus Logic

Laguna3D

 

 

 

 

 

 Matrox

Mystique

MGA-G100

MGA-G200

MGA-G400

 

MGA-G800

 nVIDIA

NV1

Riva128(NV2)

RivaTNT(NV3)

RivaTNT2
(NV4)

GeFORCE
256(NV10)

NV11/15

 Rendition

Verite V1000

Verite V2x00

 

 

 

 

 S3

Virge VX/DX

Virge GX(GX2)

Savage3D
(GX3)

Savage4/4Pro

Savage
2000

Savage
2000

 Trident

3D Image975

 

 

 

 

 

 Tritech Bitboys

 

Pyramid3D

 

 

 

Glaze3D

 Video Logic

PowerVR PCX1

PowerVR PCX2

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PVNG

 

 

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~1998

~1999

~2000

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640x480 16bit

1024x768 16bit

1280x1024 32bit

1600x1200 32bit

 APIÁö¿ø

DirectX 2.x

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DirectX 3.0

GameGL

DirectX 5.0

OpenGL MCD

DirectX 6.0

OpenGL ICD R1.1

 DirectX 7.0

OpenGL ICD R1.2

 Competition

Basic Function

Compatibility

Performance

Quality

High Effect

 Geometry

CPU

-

Trigonal Setup

Optimized Setup

TLC

 Render Performance

<10M Pixel/sec

20~40M Pixel/sec

50~100M Pixel/sec

100~300M Pixel/sec

1000M Texel/sec

 Geometry Performance

<300K

500K

1M

2~4M

4~16M

 Texture Engine

Single

Single

Double

Double

Double or Triple

 Pixel Engine

Single

Single

Single

Single/Double

Double

Double/
Quad

 

0¡­1¼¼´ë ±×·¡ÇÈ ÇÁ·Î¼¼¼­
3Dfx Voodoo/Voodoo rush, 3DLabs PermediaNT/Permedia2, ATI Rage/Rage II, Cirrus Logic Laguna3D, Intel i740, Matrox Mystique/MGA-G100, nVIDIA Riva128, Rendition Verite V1000/V2x00,  S3 ViRGE/DX/VX/GX/GX-II, Trident 3DImage975, Tritech Pyramid3D, VideoLogic PowerVR PCX1/PCX2 µîÀÇ Á¦Ç°ÀÌ Ãâ½ÃµÇ¾ú°í ÁÖµÈ À̽´´Â 3Â÷¿ø ±×·¡ÇÈ °¡¼Ó ±â´ÉÀ» °³Àοë ÄÄÇ»ÅÍ¿¡¼­ ½Ç¿ëÀûÀ» Áö¿øÀÌ °¡´ÉÇÑ°¡¿¡ ´ëÇÑ ½Î¿òÀ̾ú´Ù. ÁÖ·Î 1995~1997³â »çÀÌ¿¡ Á¦Ç°ÀÌ Ãâ½Ã°¡ µÇ¾úÀ¸¸ç 0¼¼´ë Á¦Ç°Àº ´ÜÁö ±¸Çö¿¡ Àǹ̴ ÀÖ¾úÁö¸¸ ½Ç¿ë¼ºÀÌ ÀüÇô ¾ø´Â Á¦Ç°µéÀ̾ú´Ù. ÇÏÁö¸¸ 1¼¼´ë Á¦Ç°µéÀº 640x480 16ºñÆ® Ä÷¯ ¸ðµå¿¡¼­ ÃÊ´ç 30 ÇÁ·¹ÀÓÀ¸·Î 3Â÷¿ø ±×·¡ÇÈ °ÔÀÓÀ» °¡¼ÓÇÒ ¼ö ÀÖ´Â Á¦Ç°µéÀÌ´Ù.
À̵é Á¦Ç°µéÀº ¸¶ÀÌÅ©·Î ¼ÒÇÁÆ®»çÀÇ DirectX 2.0 ¶Ç´Â 3.0À» ±â¹ÝÀ¸·Î ¿î¿ëµÇ¾úÀ¸¸ç 3Dfx Voodoo, nVIDIA Riva128, ÀÎÅÚ 740ÀÌ ÁÖµÈ °æÀï »ó´ë¿´°í ´Ù¸¥ Á¦Ç°Àº ÅëÇÕº¸µå³ª ÃÊ Àú°¡Çü ±×·¡ÇÈ º¸µå·Î »ý»êµÇ¾úÀ» »ÓÀÌ´Ù. ½ÇÁ¦·Î Á¤»óÀûÀÎ ¼º´É°ú ±â´ÉÀº À§ÀÇ 3Á¦Ç°¿¡¼­ ±¸ÇöÀÌ °¡´ÉÇÏ¿´±â ¶§¹®ÀÌ´Ù.
º¸´Ù ºü¸¥ ±×·¡ÇÈ Ã³¸®¸¦ À§Çؼ­ PCI ¹æ½Ä¿¡¼­ AGP ¹æ½ÄÀÌ ¼¼·Ó°Ô µîÀåÇÏ¿´°í nVIDIA Riva128 Á¦Ç°°ú ÀÎÅÚ 740 Á¦Ç°ÀÌ Áö¿øÇÏ¿´À¸¸ç ±âÁ¸ÀÇ PCI ¹æ½Ä¿¡ ºñÇÏ¿© 10~15% °¡·® ³ôÀº ¼º´ÉÀ» ±¸ÇöÇÏ¿´À¸¸ç, °ÔÀÓÀÇ ÁøÇàÁß¿¡ ¼ø°£ÀûÀ» ¸ØÃß´Â Çö»óµéÀÌ ÇöÀúÇÏ°Ô Á¦°ÅµÉ ¼ö ÀÖ¾ú´Ù. ƯÈ÷, ÀÎÅÚ 740 Á¦Ç°Àº AGP Àü¿ëÀ¸·Î ºñÀÎÅÚ °è¿­ÀÇ ¸ÞÀÎ º¸µå¿¡¼­´Â ȣȯ¼ºÀÌ ³·°í Çϵå¿þ¾î Ãæµ¹ÀÌ ½ÉÇÏ¿´´Ù. ÇÏÁö¸¸, 8~16MBÀÇ ¸Þ¸ð¸®¸¦ žÁ¦ÇÏ°íµµ 10¸¸¿ø´ë ¶Ç´Â ÀÌÇÏÀÇ °¡°ÝÀ¸·Î ÆǸŰ¡ µÇ¾ú±â ¶§¹®¿¡ ´ç½Ã ½Å¼±ÇÑ Ãæ°ÝÀ» ÁÖ¸ç Àú°¡Çü ±×·¡ÇÈ Ä«µå¸¦ ÈÛ¾µ¾î ¹ö¸° Á¦Ç°ÀÌ´Ù.

2¼¼´ë ±×·¡ÇÈ ÇÁ·Î¼¼¼­
1996¡­1998³âµµ¿¡ Ãâ½ÃµÇ¾î ÁÖ·Î »ç¿ëµÈ Á¦Ç°µé·Î ¸¶ÀÌÅ©·Î ¼ÒÇÁÆ®»çÀÇ DirectX 3.0 ¶Ç´Â 5.0ÀÇ ÇÙ½É ±â´ÉÀ» ¸ðµÎ Áö¿øÇÒ ¼ö Àֱ⠶§¹®¿¡ °ÔÀÓ¿¡¼­ÀÇ È£È¯¼ºÀ̳ª È­ÁúÀº ¾î´ÀÁ¤µµ ±âº»ÀÌ °®Ãß¾îÁ³´Ù. µû¶ó¼­ º»°ÝÀûÀÎ ¼º´É ½Î¿òÀÌ ½ÃÀÛµÈ ½Ã±â¿´´Ù. ƯÈ÷, ÄùÀÌÅ©¿Í °°Àº °íÈ­ÁúÀÇ 3Â÷¿ø ±×·¡ÇÈ °ÔÀÓÀÌ µîÀåÇϸ鼭 ±×·¡ÇÈ ÇÁ·Î¼¼¼­µµ »õ·Î¿î ±â´ÉÀÌ ÇÊ¿äÇÏ°Ô µÇ¾ú´Ù. ´ëÇ¥ÀûÀ¸·Î ¸ÖƼ ÅؽºÃÄ ¸ÊÇÎ ±â´ÉÀ¸·Î ÇϳªÀÇ Çȼ¿¿¡ µÎ¹øÀÇ ÅؽºÃĸ¦ ÀÔÈ÷´Â °úÁ¤À» ÅëÇؼ­ º¸´Ù Çö½ÇÀûÀÎ À̹ÌÁö¸¦ ¾ò´Â ±â¹ýÀÌ´Ù. ¶ÇÇÑ ÀÌÁß ÇÊÅ͸µÀÌ È­¸éÀÌ 2¹è ÀÌ»óÀ¸·Î È®´ë µÇ´Â °æ¿ì¿¡ ¼±¸íµµ ÀúÇÏ°¡ ½ÉÇÏ´Ù´Â ´ÜÁ¡À» º¸°­Çϱâ À§Çؼ­ »ïÁß ÇÊÅ͸µ ±â¹ýÀÌ ÁÖ·Î Áö¿øµÇ±â ½ÃÀÛÇÏ¿´´Ù. ÀÌ·¯ÇÑ Ã³¸® ±â¹ýÀ» °í¼ÓÀ¸·Î ±¸ÇöÇϱâ À§Çؼ­ ±×·¡ÇÈ ÇÁ·Î¼¼¼­ ³»ºÎ¿¡ µÎ°³ÀÇ ·»´õ¸µ ¿£ÁøÀ» žÀçÇϰųª ¶Ç´Â µÎ°³ÀÇ ÇÁ·Î¼¼¼­¸¦ ÇϳªÀÇ ±×·¡ÇÈ º¸µå¿¡ ÀåÂøÇÒ ¼ö ÀÖ´Â ±â´ÉÀÌ µµÀԵǾú´Ù.
´ëÇ¥ÀûÀ¸·Î 3Dfx Voodoo2,  ATI Rage Pro, Matrox MGA-G200, nVIDIA RivaTNT, S3 Savage3D µîÀÌ ÀÖÀ¸¸ç 800x600 ÀÌ»óÀÇ Çػ󵵿¡¼­ ÃÊ´ç 30 ÇÁ·¹ÀÓ ÀÌ»óÀ¸·Î 3Â÷¿ø ±×·¡ÇÈ °ÔÀÓÀ» ó¸®ÇÒ ¼ö ÀÖ´Â ¼º´ÉÀ» °¡Áö°í ÀÖ´Ù. ÀÌ¿ÜÀÇ Á¦Ç°µéÀº °¡°Ý/¼º´É/ȣȯ¼ºÀÇ ¹®Á¦·Î Á¡Â÷ »çÀåµÇ¾î °ÅÀÇ »ç¿ëµÇÁö ¾Ê°Ô µÇ¾ú´Ù.
ÀÌÁß¿¡ 3Dfx Voodoo2¿Í nVIDIA RivaTNT°¡ ÁÖµÈ À̽´¿´À¸¸ç Savage3D Á¦Ç°Àº ȣȯ¼º°ú ¼º´ÉÀÇ ÀÌÀ¯·Î Àú°¡Çü Á¦Ç°À¸·Î¸¸ ÆǸŰ¡ µÇ¾ú´Ù. ATI Rage Pro¿Í Matrox MGA-G200Àº 3Â÷¿ø ±×·¡ÇÈ º¸´Ù´Â 2Â÷¿ø ±×·¡ÇÈÀ» À§ÁÖ·Î ÇÏ´Â °í±Þ »ç¿ëÀڵ鿡 ¼±È£ µÇ´Â ¼öÁØÀ̾ú´Ù.

3¼¼´ë ±×·¡ÇÈ ÇÁ·Î¼¼¼­
1998¡­1999³âµµ¿¡ Ãâ½ÃµÇ¾î ÇöÀç±îÁöµµ ¸¹ÀÌ »ç¿ëÇÏ°í ÀÖ´Â Á¦Ç°µé·Î DirectX 5.0 ¶Ç´Â 6.0À» ±â¹ÝÀ¸·Î µ¿ÀÛÇÏ´Â Á¦Ç°µéÀÌ´Ù. »ç½Ç ¼º´É ½Î¿òÀº ²÷³ªÁö ¾Ê°í ÃÖ°íÀÇ ÀÚ¸®¸¦ ÇâÇÏ¿© °è¼Ó µÇ¾úÀ¸¸ç ƯÈ÷ È­Áú¿¡ ´ëÇÑ À̽´°¡ µîÀåÇϱ⠽ÃÀÛÇÏ¿´´Ù. ÀÌ°ÍÀº À̶§ Ãâ½ÃµÈ Á¦Ç°µéÀÌ 17ÀÎÄ¡ ÀÌÇÏÀÇ ¸ð´ÏÅ͸¦ ÁÖ·Î »ç¿ëÇÏ´Â ÀÏ¹Ý ÄÄÇ»ÅÍ »ç¿ëÀÚµéÀÌ ÁÖ·Î »ç¿ëÇÏ´Â ÇØ»óµµÀÎ 1024x768 ÀÌ»óÀÇ Çػ󵵿¡¼­ ÃÊ´ç 45 ÇÁ·¹ÀÓ ÀÌ»óÀ» ó¸®ÇÒ ¼ö ÀÖ´Â ³ôÀº ¼º´ÉÀ» °®Ãß°í ÀÖ¾ú±â ¶§¹®ÀÌ´Ù. µû¶ó¼­ ±×·¡ÇÈ È­ÁúÀÇ Áß¿äµµ°¡ ºÎ°ûµÇ¾ú°í 32ºñÆ® ·»´õ¸µ, ¹üÇÁ ¸ÊÇÎ, ºñ¼±Çü ÇÊÅ͸µ°ú °°Àº »õ·Î¿î ±â´ÉÀÌ ¿ä±¸µÇ¾ú´Ù. ¶ÇÇÑ ´Ü¼øÈ÷ Direct3D³­ OpenGLÀ» »ç¿ëÇÑ °ÔÀÓ»Ó¸¸ ¾Æ´Ï¶ó 3DStudioMAX, LightWave µî°ú °°ÀÌ OpenGL ICD¸¦ ÀÌ¿ëÇÏ¿© ±¸µ¿µÇ´Â °í±Þ ·»´õ¸µ ÇÁ·Î±×·¥À» Áö¿øÇϱâ À§Çؼ­ ±×·¡ÇÈ ÇÁ·Î¼¼¼­´Â º¸´Ù º¹ÀâÇÑ ±â´ÉÀ¸·Î ¹«ÀåÇØ¾ß Çß´Ù.  ´ëÇ¥ÀûÀÎ Á¦Ç°µé·Î 3Dfx Voodoo3, ATI Rage128, Matrox MGA-G400, nVIDIA RivaTNT2, S3 Savage4¿Í °°Àº Á¦Ç°µéÀÌ ÀÖ´Ù.
3Dfx Voodoo3 Á¦Ç°Àº PCI Àü¿ëÀ¸·Î AGP ½½·Ô ÇüÅ·ΠÀÖÁö¸¸ ±â´ÉÀº PCI ±â´É¸¸À» Áö¿øÇÑ´Ù. ¶ÇÇÑ 32ºñÆ® Ä÷¯ ·»´õ¸µÀ» Áö¿øÇÏÁö ¸øÇÏ°í ºÒ¾ÈÁ¤ÇÑ ¹üÇÁ¸ÊÇÎÀ¸·Î »ç½Ç ¿ÜÇâÀûÀ¸·Î ´Ù¸¥ ±×·¡ÇÈ Á¦Ç°±º¿¡ ºñÇÏ¿© ´ÜÁ¡ Åõ¼ºÀÌ ¾ú´Ù. ÇÏÁö¸¸ 16ºñÆ® Ä÷¯ ¸ðµå¿¡¼­ °¡Àå ³ôÀº ¼º´ÉÀ» °¡Áö°í ÀÖ°í ÀÌ¹Ì 0¼¼´ë Á¦Ç°ºÎÅÍ °ÔÀÓ Á¦ÀÛ»ç·ÎºÎÅÍ ¸¹Àº Áö¿øÀÌ ÀÌ·ç¾îÁ³À¸¸ç °ÅÀÇ ¸ðµç °ÔÀÓ¿¡¼­ ÇÊ¿äÇÑ ±â´ÉÀº ¸ðµÎ Áö¿øÀÌ °¡´ÉÇÏ¿´±â ¶§¹®¿¡ ÃÖ°íÀÇ Àα⸦ ³õÄ¡Áö ¾Ê¾Ò´Ù. ÇöÀç±îÁöµµ °ÔÀÓÀÌ Ãâ½ÃµÇ±â Àü¿¡ °¡Àå ±âº»ÀûÀ¸·Î ȣȯ¼º/±â´É/¼º´ÉÀ» Å×½ºÆ®Çϴ ǥÁØ Á¦Ç°Ã³·³ »ç¿ëµÇ°í ÀÖ´Ù. µû¶ó¼­ À۳⿡ ±Þ°ÝÈ÷ º¸±ÞµÈ °ÔÀӹ濡¼­ Ç¥ÁØÀ¸·Î »ç¿ëÇÒ Á¤µµ·Î °ÔÀÓ Áö¿øÀº °¡Àå ¶Ù¾î³­ ÆíÀÌ´Ù.  µ¿ÀÛ ¼Óµµ¿¡ µû¶ó¼­ Voodoo3 2000, 3000, 3500 µîÀÇ Á¦Ç°ÀÌ ÀÖ´Ù.
ATI Rage128 Á¦Ç°Àº ¶Ù¾î³­ È­Áú°ú »ö°¨À¸·Î ÀÌ¹Ì 2Â÷¿ø ±×·¡ÇÈ »ç¿ëÀڵ鿡°Ô ¸¹Àº Àα⸦ ²ø°í ÀÖ¾úÀ¸¸ç ¶Ù¾î³­ ¸ÖƼ¹Ìµð¾î Áö¿ø ¼º´ÉÀ» °¡Áö°í ÀÖ´Ù. 3Â÷¿ø ±×·¡ÇÈ ºÎºÐ¿¡¼­µµ 16/32ºñÆ® Ä÷¯ ¸ðµå¿¡ µû¸¥ ¼º´É ÀúÇÏ°¡ ¾ø°í ¾ÈÁ¤µÈ ¼º´ÉÀ» º¸¿©ÁÖ¸ç ÃÖ±Ù¿¡´Â µÎ°³ÀÇ Rage128 ±×·¡ÇÈ ÇÁ·Î¼¼¼­¸¦ ³»ÀåÇÑ ±×·¡ÇÈ º¸µå±îÁö Ãâ½ÃµÇ¾î ÃֽŠÁ¦Ç°¿¡ ¸øÁö ¾ÊÀº °ÔÀÓ ¼º´ÉÀ» º¸¿©ÁÖ¾ú´Ù.
Matrox MGA-G400 ÇÁ·Î¼¼¼­´Â ºü¸¥ 2Â÷¿ø ±×·¡ÇÈ Ã³¸® ¼º´É°ú ¿ì¼öÇÑ »ö°¨À¸·Î ATI Rage128 Á¦Ç°¿¡ ´ëÀûÇÏ¿´Áö¸¸ »ç½Ç 2Â÷¿ø ±×·¡ÇÈ ºÎºÐ¿¡¼­´Â ATI Rage128¿¡ ºñÇÏ¿© ±×¸® ³ôÁö ¸øÇÏ°í ¸ÖƼ ¹Ìµð¾î ¼º´ÉÀÌ ÀÏ¹Ý Àú°¡Çü Á¦Ç°¿¡ ºñÇÏ¿© ¶Ù¾î³ªÁöµµ ¸øÇÏ¿´À¸¸ç ´ÜÁö Áß°£±ÞÀÇ À§Ä¡¸¸À» Â÷ÁöÇÒ ¼ö ÀÖ¾ú´Ù. ÇѶ§ ÁøÇÑ »ö°¨À¸·Î °ÔÀÓ »ç¿ëÀÚ¿¡°Ô ÃÖ°íÀÇ È­Áúó·³ º¸¿´Áö¸¸ ±×¸® Å« À̽´¸¦ ²øÁö ¸øÇÏ¿´´Ù. ´ÜÁö, Tritech»ç¿¡¼­ °³¹ßµÈ Environment Bump MappingÀ» Áö¿øÇÏ¿© Expandable/Tombraider IV¿¡¼­ ´Ù¸¥ ±×·¡ÇÈ Ä«µå¿¡¼­ º¼¼ö ¾ø¾ú´ø ¶Ù¾î³­ Áú°¨À» º¸¿©ÁÖ¾ú´Ù.
S3 Savage4 Á¦Ç°Àº Savage3D¿¡¼­ ¹®Á¦µÇ¾ú´ø ±â´É°ú ȣȯ¼ºÀÇ ¹®Á¦°¡ ÇØ°áµÇÁö ¾Ê¾Ò°í ³·Àº µå¶óÀ̹öÀÇ ¾ÈÁ¤¼º°ú »ó´ëÀûÀ¸·Î ³·Àº ¼º´ÉÀ¸·Î Å« À̽´°¡ µÇÁö´Â ¸øÇÑ Á¦Ç°ÀÌ´Ù.
nVIDIA»ç´Â 3Dfx»çÀÇ ÃÖ´ëÀÇ Àû¼ö·Î ¼º´É/±â´É/°¡°Ý ¸é¿¡¼­ ½ÃÀåÀ» ÈÛ¾µ±â ½ÃÀÛÇÑ È¸»çÀÌ´Ù.  RivaTNT2 Á¦Ç°¿¡´Â RivaVANTA, RivaTNT2 m64¿Í °°Àº ¸ÞÀÎ º¸µå ³»ÀåÇü ¶Ç´Â ÃÊÀú°¡Çü Á¦Ç°°ú RivaTNT2¿Í °°Àº ÀÏ¹Ý »ç¿ëÀÚ¿ë Á¦Ç° ±×¸®°í RivaTNT2 Ultra¿Í °°Àº °í±Þ »ç¿ëÁ¦Ç°À» Â÷º°È­ÇÏ¿© Ãâ½ÃÇÏ¿´´Ù. ±âº»ÀûÀ¸·Î ¼º´ÉÀº 3Dfx Voodoo3¸¦ À§ÇùÇÒ ¼ö ÀÖ´Â ¼öÁØÀ̾ú°í ±â´É°ú È­Áú ¾ÈÁ¤¼ºÀÌ ¶Ù¾î³ª±â ¶§¹®¿¡ ¸¹Àº »ç¿ëÀÚµéÀ» È®º¸ÇÒ ¼ö ÀÖ¾ú´Ù. ¹Ý¸é¿¡ ¸ÖƼ¹Ìµð¾î È­ÁúÀ̳ª 2Â÷¿ø ±×·¡ÇÈ »ö°¨/È­ÁúÀº Æò±Õ ¼öÁØ¿¡ ±×ÃÆ´Ù.

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3DFX

ATI

Matrox

nVIDIA

S3

VOODOO3

Rage128

G400

RivaVanta
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RivaTNT2
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Savage4

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2

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73~143
Mhz

150Mhz

90~150Mhz

120~183Mhz

110~143
Mhz

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166~200M
Pixel/s

148~286M
Pixel/s

150M Pixel
/s

180~300M
Pixel/s

240~366M
Pixel/s

110~143M
Pixel/s

Æú¸®°ï

~3M Poly/s

~1M Poly/s

~5M Poly/s

~4M Poly/s

~4M Poly/s

~2M Poly/s

¼º
´É

2D

Middle

High

Highest

Middle

High

Low

3D

Highest

High

High

Low

Highest

Middle

Multimedia

Middle

Highest

Middle

Middle

Middle

High

API

OpenGL

MCD

MCD

MCD

ICD

ICD

MCD

DirectX

DirectX 6.x

DirectX 6.x

DirectX 6.x

DirectX 6.x

DirectX 6.x

DirectX 6.x

Native

Glide

 

 

 

 

 

Target

Hardcore Gamer

2D Graphic

2D Graphic

Low End

Hardcore
Gamer

Mid End

Advantage

High Game Support

High 2D Quality

General

Low Cost

High Perform-
ance

General

Low Cost

High Quality Multimedia

Dual Monitor Support

-

-

-

Disadvantage

32bit Not support

High Price

High Cost

Low Perfor-
mance

-

Bad Driver

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