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°¢°¢ÀÇ È¸»çµéÀº ÀÌ¹Ì 1992³â ºÎÅÍ Á¦Ç°À» Ãâ½ÃÇØ ¿À°í ÀÖÀ¸¸ç ¸Å³â
»õ·Î¿î ¼º´É°ú ±â´ÉÀ» °®´Â Á¦Ç°À» ¹ßÇ¥ÇÏ°í ÀÖ´Ù. µû¶ó¼ 3Â÷¿ø ±×·¡ÇÈ
ÇÁ·Î¼¼¼¸¦ Ãâ½Ã ½Ã±â³ª Áö¿øµÇ´Â ±â´É°ú ¼º´ÉÀ» À§ÁÖ·Î »ìÆ캸¸é 4´Ü°è·Î
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1¼¼´ë |
2¼¼´ë |
3¼¼´ë |
4¼¼´ë |
Ãâ½ÃµÈÁ¦Ç° |
Ãâ½Ã¿¹Á¤Á¦Ç° |
3DFX |
- |
VOODOO,
VOODOO RUSH |
VOODOO2 |
VOODOO3 |
|
VSA-100 |
3DLABS |
Game
Glint |
Permedia |
Permedia2 |
Permedia3 |
|
|
ATI |
Rage |
RageII |
Rage
Pro/Turbo |
Rage128VR/GL |
|
Rage6 |
Cirrus Logic |
Laguna3D |
|
|
|
|
|
Matrox |
Mystique |
MGA-G100 |
MGA-G200 |
MGA-G400 |
|
MGA-G800 |
nVIDIA |
NV1 |
Riva128(NV2) |
RivaTNT(NV3) |
RivaTNT2
(NV4) |
GeFORCE
256(NV10) |
NV11/15 |
Rendition |
Verite
V1000 |
Verite
V2x00 |
|
|
|
|
S3 |
Virge
VX/DX |
Virge
GX(GX2) |
Savage3D
(GX3) |
Savage4/4Pro |
Savage
2000 |
Savage
2000 |
Trident |
3D
Image975 |
|
|
|
|
|
Tritech Bitboys |
|
Pyramid3D |
|
|
|
Glaze3D |
Video Logic |
PowerVR
PCX1 |
PowerVR
PCX2 |
- |
PVNG |
|
|
»ç¿ë½Ã±â |
~1996 |
|
~1998 |
~1999 |
~2000 |
¼º´É(ÇØ»óµµ) |
512x354 |
640x480
16bit |
1024x768
16bit |
1280x1024
32bit |
1600x1200 32bit |
APIÁö¿ø |
DirectX
2.x
- |
DirectX
3.0
GameGL |
DirectX
5.0
OpenGL
MCD |
DirectX
6.0
OpenGL
ICD R1.1 |
DirectX 7.0
OpenGL
ICD R1.2 |
Competition |
Basic
Function |
Compatibility |
Performance |
Quality |
High Effect |
Geometry |
CPU |
- |
Trigonal
Setup |
Optimized
Setup |
TLC |
Render Performance |
<10M
Pixel/sec |
20~40M
Pixel/sec |
50~100M
Pixel/sec |
100~300M
Pixel/sec |
1000M Texel/sec |
Geometry Performance |
<300K |
500K |
1M |
2~4M |
4~16M |
Texture Engine |
Single |
Single |
Double |
Double |
Double or Triple |
Pixel Engine |
Single |
Single |
Single |
Single/Double |
Double |
Double/
Quad |
0¡1¼¼´ë ±×·¡ÇÈ ÇÁ·Î¼¼¼ 3Dfx Voodoo/Voodoo rush, 3DLabs PermediaNT/Permedia2,
ATI Rage/Rage II, Cirrus Logic Laguna3D, Intel i740, Matrox Mystique/MGA-G100,
nVIDIA Riva128, Rendition Verite V1000/V2x00, S3 ViRGE/DX/VX/GX/GX-II,
Trident 3DImage975, Tritech Pyramid3D, VideoLogic PowerVR PCX1/PCX2
µîÀÇ Á¦Ç°ÀÌ Ãâ½ÃµÇ¾ú°í ÁÖµÈ À̽´´Â 3Â÷¿ø ±×·¡ÇÈ °¡¼Ó ±â´ÉÀ» °³Àοë
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Á¦Ç°µéÀÌ´Ù. À̵é Á¦Ç°µéÀº ¸¶ÀÌÅ©·Î ¼ÒÇÁÆ®»çÀÇ DirectX 2.0 ¶Ç´Â
3.0À» ±â¹ÝÀ¸·Î ¿î¿ëµÇ¾úÀ¸¸ç 3Dfx Voodoo, nVIDIA Riva128, ÀÎÅÚ 740ÀÌ
ÁÖµÈ °æÀï »ó´ë¿´°í ´Ù¸¥ Á¦Ç°Àº ÅëÇÕº¸µå³ª ÃÊ Àú°¡Çü ±×·¡ÇÈ º¸µå·Î
»ý»êµÇ¾úÀ» »ÓÀÌ´Ù. ½ÇÁ¦·Î Á¤»óÀûÀÎ ¼º´É°ú ±â´ÉÀº À§ÀÇ 3Á¦Ç°¿¡¼
±¸ÇöÀÌ °¡´ÉÇÏ¿´±â ¶§¹®ÀÌ´Ù. º¸´Ù ºü¸¥ ±×·¡ÇÈ Ã³¸®¸¦ À§Çؼ PCI
¹æ½Ä¿¡¼ AGP ¹æ½ÄÀÌ ¼¼·Ó°Ô µîÀåÇÏ¿´°í nVIDIA Riva128 Á¦Ç°°ú ÀÎÅÚ
740 Á¦Ç°ÀÌ Áö¿øÇÏ¿´À¸¸ç ±âÁ¸ÀÇ PCI ¹æ½Ä¿¡ ºñÇÏ¿© 10~15% °¡·® ³ôÀº
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8~16MBÀÇ ¸Þ¸ð¸®¸¦ žÁ¦ÇÏ°íµµ 10¸¸¿ø´ë ¶Ç´Â ÀÌÇÏÀÇ °¡°ÝÀ¸·Î ÆǸŰ¡
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Rage Pro, Matrox MGA-G200, nVIDIA RivaTNT, S3 Savage3D µîÀÌ ÀÖÀ¸¸ç
800x600 ÀÌ»óÀÇ Çػ󵵿¡¼ ÃÊ´ç 30 ÇÁ·¹ÀÓ ÀÌ»óÀ¸·Î 3Â÷¿ø ±×·¡ÇÈ °ÔÀÓÀ»
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Voodoo2¿Í nVIDIA RivaTNT°¡ ÁÖµÈ À̽´¿´À¸¸ç Savage3D Á¦Ç°Àº ȣȯ¼º°ú
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MGA-G200Àº 3Â÷¿ø ±×·¡ÇÈ º¸´Ù´Â 2Â÷¿ø ±×·¡ÇÈÀ» À§ÁÖ·Î ÇÏ´Â °í±Þ »ç¿ëÀڵ鿡
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Á¦Ç°µéÀÌ´Ù. »ç½Ç ¼º´É ½Î¿òÀº ²÷³ªÁö ¾Ê°í ÃÖ°íÀÇ ÀÚ¸®¸¦ ÇâÇÏ¿© °è¼Ó
µÇ¾úÀ¸¸ç ƯÈ÷ ÈÁú¿¡ ´ëÇÑ À̽´°¡ µîÀåÇϱ⠽ÃÀÛÇÏ¿´´Ù. ÀÌ°ÍÀº À̶§
Ãâ½ÃµÈ Á¦Ç°µéÀÌ 17ÀÎÄ¡ ÀÌÇÏÀÇ ¸ð´ÏÅ͸¦ ÁÖ·Î »ç¿ëÇÏ´Â ÀÏ¹Ý ÄÄÇ»ÅÍ
»ç¿ëÀÚµéÀÌ ÁÖ·Î »ç¿ëÇÏ´Â ÇØ»óµµÀÎ 1024x768 ÀÌ»óÀÇ Çػ󵵿¡¼ ÃÊ´ç
45 ÇÁ·¹ÀÓ ÀÌ»óÀ» ó¸®ÇÒ ¼ö ÀÖ´Â ³ôÀº ¼º´ÉÀ» °®Ãß°í ÀÖ¾ú±â ¶§¹®ÀÌ´Ù.
µû¶ó¼ ±×·¡ÇÈ ÈÁúÀÇ Áß¿äµµ°¡ ºÎ°ûµÇ¾ú°í 32ºñÆ® ·»´õ¸µ, ¹üÇÁ ¸ÊÇÎ,
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OpenGLÀ» »ç¿ëÇÑ °ÔÀÓ»Ó¸¸ ¾Æ´Ï¶ó 3DStudioMAX, LightWave µî°ú °°ÀÌ
OpenGL ICD¸¦ ÀÌ¿ëÇÏ¿© ±¸µ¿µÇ´Â °í±Þ ·»´õ¸µ ÇÁ·Î±×·¥À» Áö¿øÇϱâ À§Çؼ
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Á¦Ç°µé·Î 3Dfx Voodoo3, ATI Rage128, Matrox MGA-G400, nVIDIA RivaTNT2,
S3 Savage4¿Í °°Àº Á¦Ç°µéÀÌ ÀÖ´Ù. 3Dfx Voodoo3 Á¦Ç°Àº PCI Àü¿ëÀ¸·Î
AGP ½½·Ô ÇüÅ·ΠÀÖÁö¸¸ ±â´ÉÀº PCI ±â´É¸¸À» Áö¿øÇÑ´Ù. ¶ÇÇÑ 32ºñÆ®
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3Â÷¿ø ±×·¡ÇÈ ºÎºÐ¿¡¼µµ 16/32ºñÆ® Ä÷¯ ¸ðµå¿¡ µû¸¥ ¼º´É ÀúÇÏ°¡ ¾ø°í
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Voodoo3¸¦ À§ÇùÇÒ ¼ö ÀÖ´Â ¼öÁØÀ̾ú°í ±â´É°ú ÈÁú ¾ÈÁ¤¼ºÀÌ ¶Ù¾î³ª±â
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|
3DFX |
ATI |
Matrox |
nVIDIA |
S3 |
VOODOO3 |
Rage128 |
G400 |
RivaVanta
/M64 |
RivaTNT2
/Ultra |
Savage4 |
ÄÚ
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À¯
´Ï
Æ® |
Çȼ¿ |
1 |
2 |
1 |
2 |
2 |
1 |
Åؼ¿ |
2 |
2 |
2 |
2 |
2 |
2 |
Ŭ·° |
166~200
Mhz |
73~143
Mhz |
150Mhz |
90~150Mhz |
120~183Mhz |
110~143
Mhz |
·»´õ¸µ |
166~200M
Pixel/s |
148~286M
Pixel/s |
150M Pixel
/s |
180~300M
Pixel/s |
240~366M
Pixel/s |
110~143M
Pixel/s |
Æú¸®°ï |
~3M Poly/s |
~1M Poly/s |
~5M Poly/s |
~4M Poly/s |
~4M Poly/s |
~2M Poly/s |
¼º
´É |
2D |
Middle |
High |
Highest |
Middle |
High |
Low |
3D |
Highest |
High |
High |
Low |
Highest |
Middle |
Multimedia |
Middle |
Highest |
Middle |
Middle |
Middle |
High |
API |
OpenGL |
MCD |
MCD |
MCD |
ICD |
ICD |
MCD |
DirectX |
DirectX 6.x |
DirectX 6.x |
DirectX 6.x |
DirectX 6.x |
DirectX 6.x |
DirectX 6.x |
Native |
Glide |
|
|
|
|
|
Target |
Hardcore Gamer |
2D Graphic |
2D Graphic |
Low End |
Hardcore
Gamer |
Mid End |
Advantage |
High Game Support |
High 2D Quality |
General |
Low Cost |
High Perform-
ance |
General |
Low Cost |
High Quality Multimedia |
Dual Monitor Support |
- |
- |
- |
Disadvantage |
32bit Not support |
High Price |
High Cost |
Low Perfor-
mance |
- |
Bad Driver |
|