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ASUS AGP-A6800ÀÇ °æ¿ì¿¡´Â ¿ì¸®¿¡°Ô Àß ¾Ë·ÁÁø GeForce °è¿·Î ±âÁ¸ÀÇ
SDRAMÀÌ ¾Æ´Ñ DDR(Double Data Rate) SGRAMÀ» »ç¿ëÇÑ´Ù. °ú¿¬ °°Àº ¿ë·®ÀÇ
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ASUS AGP-A6800
Spec. |
Chipset |
nVIDIA GeForce 256 |
Memory |
DDR SGRAM 32MB |
Clock |
120MHz(core)/301(memory) |
Á¦Á¶ÀÚ/À¯Åë»ç |
ASUS/STCom |
°¡°Ý |
30¸¸¿ø ÁßÈÄ¹Ý |
- AGP 4X/2X
- 480 million bilinear filtered,
multi-textured pixels and more than 3.8 gigatexels per second
- Up to 15 million triangles per
second at peak rates
- Four 32-bit 3D rendering pipeline
- Four texture mapped, lit pixels
per clock cycle
- Transform & Lighting (T&L)
Engine
- Optimized for D3D acceleration
with complete support for Direct X 7 features, such as multi-texturing,
bump mapping, light maps, reflection maps, full scene anti-aliasing,
trilinear and 8-tap anisotropic filtering (better than trilinear
mipmapping)
- 32-bit Z and stencil buffer
- Hardware acceleration for all
Windows GDI operations
- Video acceleration for Direct
Show and MPEG-1, MPEG-2, and Indeo
- Multiple video windows with hardware
color space conversion and filtering (YUV 4:2:2 and 4:2:0)
- Video ports supports ITU-R 656,
VESA DDC2B+ DPMS
- Integrated 350MHz RAMDAC supporting
from 640x480 up to 2048x1536 in true color
- Motion compensation for MPEG-2
decoding
Å×½ºÆ® »ç¾ç
CPU |
AMD
Athlon 500MHz |
MainBoard |
ASUS
K7M |
RAM |
SEC
128MB PC-100 GL |
HDD |
Quantum
FireBall plux KX 13.1GB |
CD-ROM |
LG
48X |
LAN Ä«µå |
Realtek
8029 |
Monitor |
LG
796FT plus |
Driver |
Detonater
v3.62(Athlon Àü¿ë), ÇÑ±Û Direct X 7.0a |
O/S |
ÇѱÛ
Windows 98 |
Power Supply |
Seventeam
300W |
Å×½ºÆ®¿¡
»ç¿ëµÈ ÇÁ·Î±×·¥
- 3D Winbench 2000
v1.0
- Winbench 99 v1.1
- 3D Mark 2000 Pro
- Quake 3 Arena Demo
(v1.09)
- Expendable
Lay Out
 
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º¸ÀÌ´Â VIP(Video Interface Port)·Î´Â ºñµð¿À ĸÃç Ä«µå³ª TV Æ©³Ê
µîÀ» ¿¬°áÇÒ ¼ö ÀÖ´Â Æ÷Æ®°¡ ÀÖ´Ù. Âü°í·Î µ¡ºÙÀÌÀÚ¸é AGP A-6800¿¡´Â
µÎ °¡Áö ¸ðµ¨ÀÌ ÀÖ´Ù. Çϳª´Â ¸ðµç ¿É¼Ç(3D Glasses, CCD/camcorder
input/Tuner/TV Box input, SVHS/ TV output/ composite/TV output ´ÜÀÚµé)À»
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AGP A-6800(PURE) ¸ðµ¨ÀÌ´Ù.
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