¡á ½ÃÀÛÇϸç
3D °ÔÀÓÀÌ Ã³À½ ³ª¿ÔÀ» ¶§´Â »ç¶÷µéÀÇ ¹ÝÀÀÀÌ ±×´ÙÁö ½ÅÅëÄ¡ ¾Ê¾Ò´ø °ÍÀ¸·Î ±â¾ïÀÌ µÈ´Ù. ´ç¿¬ÇÏ°Ôµµ ÃʱâÀÇ 3D °ÔÀÓÀº ´ÜÁö 3D¶ó´Â °Í¿Ü¿¡´Â 2D °ÔÀÓ¿¡ ºñÇؼ ³ªÀ»¹Ù ¾ø´Â ±×·¡ÇÈÀ̾ú±â ¶§¹®ÀÌ°Ú´Ù. ´ç½Ã Ä÷¸®Æ¼ ¸é¿¡¼ °ÅÀÇ ÇÑ°è(¼ÒÀ§ µµÆ® ³ë°¡´Ù ^^;)¸¦ ÇâÇØ °¡´ø 2D °ÔÀÓ¿¡ ºñÇØ 3D °ÔÀÓÀº ±×·¡ÇÈ ¸é¿¡¼ »ó´ëÇÒ ¹Ù°¡ ¸ø µÇ¾ú´Ù.
Àü¼³ÀÇ ¸ÅÁ÷ Ä«Æê.. Á¤¸» Àç¹ÌÀÖ¾ú´Ù.
ÇÏÁö¸¸ º»Àοܿ¡µµ ±×·¨°ÚÁö¸¸ ´ÜÁö 3D¶ó´Â °Í¸¸À¸·Îµµ »õ·Î¿î ¼¼°è¸¦ °æÇèÇÒ ¼ö ÀÖ¾ú´ø °ÍÀÌ »ç½ÇÀÌ´Ù. ¸ÅÁ÷ Ä«ÆêÀ̳ª µð¼¾Æ® °°Àº °ÔÀÓÀº º»Àεµ Çѵ¿¾È Áñ°Ì°Ô Áñ±æ ¼ö ÀÖ¾ú´Ù. (¹°·Ð ´Ù¼ÒÀÇ ¿ï··°Å¸²Àº °¨¼öÇØ¾ß ÇßÁö¸¸.. ^^ )
¿À¶ô½Ç¿¡ ¼¼°¡ÀÇ ¹öÃò¾î ÆÄÀÌÅÍ°¡ ³ª¿À°í, PC¿ëÀ¸·Î 3DFXÀÇ Voodoo°¡ ³ª¿À±â ½ÃÀÛÇÏ¸é¼ º»°ÝÀûÀÎ 3D °¡¼Ó±âÀÇ µîÀåÀ¸·Î 3D¿¡ ´ëÇÑ »ý°¢Àº ¹Ù²î±â ½ÃÀÛÇßÀ¸¸ç, Á¡Â÷ 3D ±â¼úÀÌ ¹ßÀüÇÏ¸é¼ ÀÌÁ¦´Â 3D°¡ ¾Æ´Ñ °ÔÀÓÀ» ¿ÀÈ÷·Á ã±â Èûµé Á¤µµ·Î »óȲÀº ¹Ù²î¾ú´Ù.
nVIDIA´Â 3DFX°¡ 3D °¡¼Ó±â ½ÃÀåÀ» Áö¹èÇÏ´ø 90³â´ë ¸»¿¡ RIVA 3D Á¦Ç°À» ³» ³õÀ¸¸ç ½ÃÀåÀ» Çý¼ºÃ³·³ µîÀåÇßÀ¸¸ç, À̶§±îÁö¸¸ Çصµ 2D ±×·¡ÇÈ ¼Ö·ç¼Ç¿¡ ¾ÈÁÖÇÏ´ø ±×·¡ÇÈ ½ÃÀåÀº 2D¿Í 3D¸¦ ÇÕÄ£ ±×·¡ÇÈ Ä«µåÀÇ µîÀåÀ¸·Î Å©°Ô Èçµé¸®±â ½ÃÀÛÇß´Ù. ¶ÇÇÑ Çý¼º°°ÀÌ µîÀåÇÑ 3D Áö¿ø ±×·¡ÇÈ Ä«µå·Î ÀÎÇØ ¸¹Àº À̵鿡°Ô ET4000, ET6000 ½Ã¸®Áî µîÀ¸·Î »ç¶ûÀ» ¹Þ´ø Tseng Labs °°Àº ȸ»ç´Â 3D °¡¼Ó±â ±â¼ú È®º¸¿¡ ½ÇÆÐÇÏ¸ç ¿ª»ç¼ÓÀ¸·Î »ç¶óÁö±âµµ
Çß´Ù. (¹°·Ð Tseng LabsÀÇ °æ¿ì´Â ³»Àå RAMDACÀÇ °³¹ß¿¡µµ µÚÃÄÁø °ÍÀÌ ¹®Á¦°¡ µÇ±âµµ Çß´Ù.) ±× µÚ·Î nVIDIA´Â Riva TNT , GeForce ½Ã¸®Á Â÷·Ê·Î ¼º°øÀûÀ¸·Î µ¥ºß½ÃÅ°¸é¼ ´ç½Ã ATI¿Í S3 Áß½ÉÀ¸·Î µ¹¾Æ°¡´ø ±×·¡ÇÈ ½ÃÀå ÀÚü¸¦ Å©°Ô Èçµé¾î ³õÀ¸¸é¼ ž ºê·£µå·Î ÁøÀÔÇßÀ¸¸ç, S3°¡ µµÅðÇÏ¸é¼ ÀÌÁ¦´Â »ç½Ç»ó ±×·¡ÇÈ ÄÚ¾î ½ÃÀåÀº ³»Àå ±×·¡ÇÈ ÄÚ¾îÀÇ ÀÎÅÚ°ú nVIDIA, ATIÀÇ 3°³»ç¸¦ Áß½ÉÀ¸·Î µ¹¾Æ°¡°í ÀÖ´Ù. ¹°·Ð ÇÏÀÌ¿£µå ±×·¡ÇÈ ÄÚ¾î ½ÃÀåÀº ¿©ÀüÈ÷ nVIDIA¿Í ATI µÑ¸¸ÀÇ ½ÃÀåÀÎ °Íµµ ºÐ¸íÇÏ´Ù.
ÀÌ·¯ÇÑ ¼º°øÀÇ ¿ª»ç¸¦ °¡Áø nVIDIAµµ ¾ó¸¶Àü GeForce FX¿¡¼ ºÎÁøÀ¸·Î ¾à°£ÀÇ Å¸°ÝÀ» ÀÔ¾ú´Ù. ÇÏÁö¸¸ µÚÀÌÀº GeForce 6 ½Ã¸®Á ¼º°øÀûÀ¸·Î ½ÃÀå¿¡ ÁøÀÔ½ÃÅ°°í, PCI Express ½ÃÀå¿¡ ¹ßºü¸£°Ô ´ëÀÀÇÔÀ¸·Î¼ ´Ù½Ã Çѹø ¿µ±¤À» ÀçÇöÇÏ°í ÀÖ´Ù. ¶ÇÇÑ ÇÏÀÌ¿£Æ® ±×·¡ÇÈ Äھ¼µµ SLI¿Í GeForce 7800À» ATIÀÇ Cross Fire³ª R520º¸´Ù ºü¸£°Ô ½ÃÀå¿¡ ÁøÀÔ½ÃÅ´À¸·Î¼ ATI¸¦ ±äÀå½ÃÅ°°í ÀÖ´Ù. ½Ã±â»óÀ¸·Î´Â °Ü¿ì ¸î °³¿ù ¾Õ¼± µ¥ºßÀÌÁö¸¸ ÃÖ±ÙÀÇ ºü¸¥ Á¦Ç° »çÀÌŬÀ» °í·ÁÇÑ´Ù¸é GeForce
7800ÀÇ ºü¸¥ µîÀåÀº Á¤¸» À§ÇùÀûÀÎ °ÍÀ̶ó°í ÇÒ ¼ö ÀÖ´Ù. (´çºÐ°£ ÇϵåÄÚ¾î °ÔÀÌ¸Ó ½ÃÀå¿¡´Â °æÀïÀÚ°¡ ¾ø´Ù°íµµ ÇÒ ¼ö ÀÖ°Ú´Ù.)
À̹ø »ç¿ë±â¿¡¼ »ìÆ캼 Á¦Ç°ÀÌ ¹Ù·Î »õ·Ó°Ô µîÀåÇÑ nVIDIAÀÇ GeForce 7800GTX Á¦Ç°ÀÌ´Ù. PC À¯Àú¶ó¸é ´©±¸³ª ¼³·¹ÀÏ ÇöÁ¸ ÃÖ°ÀÇ ±×·¡ÇÈ Ä«µå·Î¼ Å×½ºÆ®¸¦ ÇÏ´Â º»Àεµ Ä«µå¸¦ ¹Þ°í¼ Çѵ¿¾È µé¶°ÀÖÀ» Á¤µµ·Î ²ÞÀÇ ±×·¡ÇÈ Ä«µå¶ó°í ÇÒ ¼ö ÀÖ´Ù. (¹°·Ð µ·¸¸ ÀÖÀ¸¸é Áö¸¦ ¼ö ÀÖ´Â ¹°°ÇÀ̱ä ÇÏÁö¸¸ ^^; ) °ú¿¬ ¾î¶² ¸ð½ÀÀ» º¸¿©ÁÙ±î?
¡á Á¦Ç°ÀÇ ½ºÆå
GeForce 7800GTX´Â G70À̶ó´Â ÄÚµå³×ÀÓÀ¸·Î °³¹ßµÈ ÇÁ·Î¼¼¼·Î¼ ÇöÀç TSMCÀÇ 110nm °øÁ¤À¸·Î »ý»êµÇ°í ÀÖ´Ù. G70Àº ÇöÀç ¸¹ÀÌ »ç¿ëµÇ°í ÀÖ´Â GeForce 6 ½Ã¸®ÁîÀÇ NV40 Äھ ºñÇØ ÃÑüÀûÀ¸·Î ±¸Á¶°¡ ¹Ù²ï Á¦Ç°ÀÌ ¾Æ´Ñ ÀÏÁ¾ÀÇ ¸¶ÀÌ³Ê ¾÷±×·¹À̵å ÇüÅÂÀÇ Á¦Ç°ÀÌÁö¸¸ ¿ø·¡ GeForce 6 ½Ã¸®Áî ÀÚü°¡ ºñ±³Àû Àß ¸¸µé¾îÁø ÄÚ¾îÀÎÁö¶ó Å©°Ô º¯È°¡ ¾ø´Ù°í ÇÏ´õ¶óµµ ½Ç¸ÁÇÒ ºÎºÐÀº ¾Æ´Ñ µí ÇÏ´Ù. Àü¹ÝÀûÀÎ G70ÀÇ Â÷ÀÌÁ¡Àº Ŭ·° ¼Óµµ°¡ Çâ»óµÇ°í, 2°³ÀÇ Vertex Shader°¡
Ãß°¡µÇ¾úÀ¸¸ç, Çȼ¿ ÆÄÀÌÇÁ¶óÀÎÀÌ 8°³ Ãß°¡µÇ¾î 24°³°¡ µÇ¾ú´Ù´Â Á¡À̶ó°í ÇÏ°Ú´Ù. (¹°·Ð ³»ºÎÀûÀ¸·Îµµ ¼¼¼¼ÇÑ º¯°æÁ¡Àº ´õ ÀÖÀ» °ÍÀÌ´Ù. »ç½Ç nVIDIAÀÇ FAQ¿¡¼´Â ¿ÏÀüÈ÷ »õ·Î¿î ¾ÆÅ°ÅØÃĶó°í ¼Ò°³ÇÏ°í ÀÖ´Ù. ^^)
»ç½Ç º»Àεµ ¼¼¼¼ÇÑ ½ºÆåÀÇ Àǹ̸¦ ÀÚ¼¼ÇÏ°Ô ¾Æ´Â °ÍÀº ¾Æ´ÏÁö¸¸ Àü¹ÝÀûÀÎ ½ºÆåÀ» °æÀï»çÀÎ ATIÀÇ ÇöÀç ÃÖ°í ¸ðµ¨ÀÎ Radeon X850XT-PE¿Í ºñ±³Çغ¸¸é ¾Æ·¡¿Í °°´Ù.
|
GeForce 7800 GTX
|
Radeon X850XT-PE
|
ÄÚ¾î
|
G70
|
R480
|
°øÁ¤
|
110nm
|
130nm low-k
|
Æ®·£Áö½ºÅÍ ¼ö (´ÜÀ§: ¹é¸¸)
|
302
|
160
|
ÄÚ¾î Ŭ·° (´ÜÀ§: MHz)
|
430
|
540
|
¸Þ¸ð¸® Ŭ·° (´ÜÀ§: MHz)
|
600 GDDR3 (1.2GHz)
|
590 GDDR3 (1.18GHz)
|
¹ö½º
|
PEG x16
|
PEG x16
|
¹ö½º Æø
|
256ºñÆ®
|
256ºñÆ®
|
ÆÄÀÌÇÁ¶óÀÎ ±¸¼º ÅؽºÃÄ/Çȼ¿/Z
»ùÇà (Ŭ·° ´ç)
|
24/16/32
|
16/16/16
|
ÃÖ´ë ¸Þ¸ð¸® ´ë¿ªÆø (´ÜÀ§: GB/s)
|
38.4
|
37.8
|
Çȼ¿ ÇÊ·¹ÀÌÆ® (´ÜÀ§: million
pixels/sec)
|
6,880
|
8,640
|
Åؼ¿ ÇÊ·¹ÀÌÆ® (´ÜÀ§: million
texels/sec)
|
10,320
|
8,640
|
API ȣȯ
|
DX 9.0c Shader Model 3.0
|
DX 9.0b Shader Model 2.0
|
ÆǸŰ¡ (´Ù³ª¿Í ÃÖÀú°¡ ±âÁØ)
|
50¸¸¿ø´ë Áß¹Ý
|
50¸¸¿ø´ë Áß¹Ý
|
NVIDIA? CineFX¢â 4.0 Shading Architecture
- Vertex Shaders
- Support for Microsoft DirectX 9.0 Vertex Shader 3.0
- Displacement mapping
- Geometry instancing
- Infinite length vertex programs
- Pixel Shaders
- Support for DirectX 9.0 Pixel Shader 3.0
- Full pixel branching support
- Support for Multiple Render Targets (MRTs)
- Infinite length pixel programs
- Next-Generation Texture Engine
- Accelerated texture access
- Up to 16 textures per rendering pass
- Support for 16-bit floating point format and 32-bit floating point format
- Support for non-power of two textures
- Support
for sRGB texture format for gamma textures
- DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
- Full floating point support throughout entire pipeline
- Floating point filtering improves the quality of images in motion
- Floating point texturing drives new levels of clarity and image detail
- Floating point frame buffer blending gives detail
to special effects like motion blur and explosions
NVIDIA? Intellisample¢â 4.0 Technology
- Advanced 16x anisotropic filtering (with up to 128 Taps)
- Blistering-fast antialiasing and compression performance
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Transparency multisampling and transparency
supersampling modes boost antialiasing quality to new levels
- Support for normal map compression
- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear
NVIDIA? UltraShadow¢â II Technology
- Designed to enhance the performance of shadow-intensive games
NVIDIA? SLI¢â Technology
- Patented hardware and software technology allows two GPUs to run in parallel to scale performance
- Scales performance on over 60 top PC games and applications
NVIDIA? PureVideo¢â Technology
- Adaptable programmable video processor
- High-definition MPEG-2 and WMV9 hardware acceleration
- Spatial-temporal de-interlacing
- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
- 4-tap
horizontal, 5-tap vertical scaling
- Overlay color temperature correction
- Microsoft? Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated HDTV output
Composited Desktop Hardware Engine
- Video post-processing
- Real Time desktop compositing
- Accelerated antialiased text rendering
- Pixel shader driven special effects and animation
Advanced Display Functionality
- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
- Full NVIDIA? nView? multi-display technology capability
Advanced Engineering
- Designed for PCI Express x16
- Designed for high-speed GDDR3 memory
NVIDIA? Digital Vibrance Control¢â (DVC) 3.0 Technology
- DVC color controls
- DVC image sharpening controls
¿î¿µ üÁ¦
- Windows XP/Windows XP 64
- Windows ME
- Windows 2000
- Linux
- Macintosh OS X
API Áö¿ø
- Microsoft DirectX 9.0 Shader Model 3.0¸¦ Æ÷ÇÔÇÑ ¿Ïº®ÇÑ DirectX Áö¿ø
- OpenGL 2.0À» Æ÷ÇÔÇÑ ¿ÏÀüÇÑ OpenGL Áö¿ø
Àü¹ÝÀûÀÎ ½ºÆåÀ» »ìÆ캸¸é ÄÚ¾î Ŭ·°Àº 430MHzÀÌ°í, ¸Þ¸ð¸®´Â 600MHz GDDR3¸¦ »ç¿ëÇÏ¿© 1.2 GHz ¼öÁØÀÇ ¼º´ÉÀ» º¸¿©ÁØ´Ù. 7800GTX¿¡¼ÀÇ »õ·Î¿î ±â¼ú·Î´Â Transparent Anti-AliasingÀÌ Ãß°¡µÇ¾ú°í, Gamma Corrected Anti-Aliasingµµ Ãß°¡µÇ¾ú´Ù. ¹°·Ð ±âÁ¸¿¡ Áö¿øµÇ´ø HDR (High Dynamic Range) ¶ó´øÁö SLI Áö¿ø, Shader Model 3ÀÇ Áö¿ø °°Àº °æ¿ì´Â ±×´ë·Î À¯ÁöµÇ°í ÀÖ´Ù. (¼º´ÉÀÇ Ãø¸é¿¡¼ Çâ»óµÇ¾úÀ» °ÍÀ¸·Î ¿¹»óµÇ¾îÁø´Ù.) ¶ÇÇÑ Pure Video µîÀÇ Áö¿øÀ¸·Î nVIDIA Decoder »ç¿ë½Ã
DVD ÈÁú µî¿¡¼ Çâ»óÀÌ ÀÖÀ» °ÍÀ̶ó »ý°¢µÈ´Ù.
¡á ´ëÃæ ¿Ü°ü »ìÆ캸±â
À̹ø Å×½ºÆ®´Â ¸±·¹ÀÌ »ç¿ë±â ÀÎÁö¶ó °³ÀÎÀûÀ¸·Î ´ÙÀ½ »ç¶÷À» À§ÇØ ¸¶À½²¯ Á¦Ç°À» ¶â¾îº»´Ù´øÁö ÇÏ´Â °ÍÀÌ ºÒ°¡´ÉÇÏ¿´´Ù. ƯÈ÷ Äð·¯ÀÇ ½ºÆ¼Ä¿¸¦ ¶¼¾î³»¾ß ºÐ¸®°¡ °¡´ÉÇÑ µîÀÇ Á¦¾àÁ¡ÀÌ ÀÖ¾ú±â ¶§¹®¿¡ ¾Æ½±°Ôµµ ÄÚ¾î »çÁø°ú °°Àº µðÅ×ÀÏÇÑ ºÎºÐÀº ÃÔ¿µÇÏÁö ¸øÇÏ¿´´Ù. ¸¹Àº ÀÌÇظ¦ ±¸ÇÏ´Â ºÎºÐÀÌ´Ù.
º»ÀÎÀÌ Á¦°ø¹ÞÀº Á¦Ç°Àº MSIÀÇ NX7800GTXÀÌ´Ù. ±âº»ÀûÀ¸·Î Ãʱ⠸𵨷μ ·¹ÆÛ·±½º µðÀÚÀÎÀÌ ±×´ë·Î »ç¿ëµÈ Á¦Ç°ÀÌ´Ù.
Æ÷ÇÔµÈ ³»¿ë¹°·Î´Â ±×·¡ÇÈ Ä«µå¸¦ Æ÷ÇÔÇÑ °¢Á¾ Á¨´õ, ÄÉÀ̺í, ¼³Ä¡ CD, ¸Å´º¾ó, Àü¿ø ÄÉÀ̺í, ½ºÆ¼Ä¿ µîÀÌ Æ÷ÇԵǾî ÀÖ´Ù.
NX7800GTX Ä«µå
DVI Á¨´õ
ÄÄÆ÷³ÍÆ® Ãâ·Â ¹× ºñµð¿À ÀÔÃâ·Â ÄÉÀ̺í
S-Video ÄÉÀ̺í
Àü¿ø ÄÉÀÌºí ¹× MSI ½ºÆ¼Ä¿
MSI ¸Å´º¾ó
MSI ¼³Ä¡ ½Ãµð
ºü¸¥ ¼³Ä¡ °¡À̵å
¹øµé °ÔÀÓ: The Chronicles of Riddick : Escape From Butcher Bay
MSI NX7800GTX´Â ¸Å´º¾óÀÌ ´Ù¼Ò ºÎ½ÇÇÏ¿© ¾Æ½¬¿î °¨Àº ÀÖÁö¸¸ ¹øµé °ÔÀÓ±îÁö Æ÷ÇÔµÈ ºñ±³Àû ¸¸Á·ÇÒ ¸¸ÇÑ Á¦Ç° ±¸¼ºÀ» °¡Áö°í ÀÖ´Ù.
±×·³ Ä«µåÀÇ ¿Ü°üÀ» »ìÆ캸µµ·Ï ÇÏ°Ú´Ù.
MSI NX7800GTX´Â ¿ª½Ã³ª ¼öÁرÞÀÇ Á¦Á¶»çÀÎ MSIÀÇ Á¦Ç°´ä°Ô ÀüüÀûÀ¸·Î ¿Ïº®ÇÑ Á¦Ç° »óŸ¦ º¸¿©ÁÖ°í ÀÖ´Ù. ÇѸ¶µð·Î »Ç´ë³´Ù°í ÇÒ±î?
ÃÖ±ÙÀÇ ¸¹Àº °í°¡ Ä«µå¿¡¼ ±×·¸µíÀÌ MSI NX7800GTXµµ µà¾ó DVI-I ´ÜÀÚ¸¦ ÀåÂøÇÏ°í ÀÖ´Ù. DVI-IÀ̱⠶§¹®¿¡ Á¨´õ¸¦ ÀÌ¿ëÇÏ¸é µà¾ó D-Sub·ÎÀÇ Ãâ·Âµµ °¡´ÉÇÑ ÇüÅÂÀÌ´Ù. ÀÌ·¯ÇÑ °æÇâÀ» º»´Ù¸é ¾ÕÀ¸·Î LCD ¸ð´ÏÅÍÀÇ ÀԷµµ µà¾ó DVI°¡ µÇÁö ¾ÊÀ»±î?
¾Æ¹«Æ° ¿ä·¸°Ô µà¾ó DVI·Î ¾²´Â ±âºÐÀº ¸Å¿ì ¸¸Á· (¾ÆÁÖ Àá±ñ ½èÁö¸¸... ¤Ð¤Ð)
ÇÑÆí Ä«µå »ó´Ü ÂÊ¿¡´Â ºñµð¿À ÀÔÃâ·Â ´ÜÀÚ°¡ Á¸ÀçÇÑ´Ù. ºñµð¿À ÀÔÃâ·Â ´ÜÀÚ°¡ À§ÂÊ¿¡ Àֱ⠶§¹®¿¡ ÆøÀÌ Á¼Àº ÄÉÀ̽º¿¡ ÀåÂøÇÒ ¶§ DVI ´ÜÀÚ°¡ °É·Á¼ ¼³Ä¡¸¦ ¸øÇÏ´Â ÀÏÀº ¾øÀ» µí ÇÏ´Ù.
MSI NX7800GTX´Â ¿ª½Ã³ª °í¼º´É ±×·¡ÇÈ Ä«µå ´ä°Ô ¾ÈÁ¤µÈ Àü·Â °ø±ÞÀ» ÇÊ¿ä·Î Çϱ⠶§¹®¿¡ Ãß°¡ Àü¿ø´ÜÀÚ°¡ Á¸ÀçÇÑ´Ù. Àü·Â Ãø¸é¿¡¼ ½ÇÁ¦·Î ½Ì±Û·Î »ç¿ëÇÒ ¶§´Â Àû¾îµµ 350W, SLIÀÎ °æ¿ì´Â 500WÀÇ ÆÄ¿ö ¼ÇöóÀÌÀÇ »ç¿ëÀÌ ¿ä±¸µÇ°í ÀÖ´Ù. º»ÀÎÀº 380W GMC ÆÄ¿ö ¼ÇöóÀÌ·Î ´ëÃæ ¿ä±¸ »çÇ×À» ¸¸Á·ÇÑ ¼ÀÀÌ´Ù.
NX7800GTXÀÇ Ä𸵿¡´Â È÷ÇÁ ÆÄÀÌÇÁ°¡ ä¿ëµÈ ¹æ¿ÆÇ¿¡ ºñ±³Àû Á¶¿ëÇÑ ¼ÒÀ½À» °¡Áø ÆÒÀÌ »ç¿ëµÇ°í ÀÖ´Ù. ½ÇÁ¦·Î º»ÀÎÀÌ Á¦Ç°À» ¹Þ°í °¡Àå °ÆÁ¤ÇÑ ºÎºÐÀÌ ¼ÒÀ½Àε¥ ÀÇ¿Ü·Î °ÅÀÇ ¼ÒÀ½À» ´À³¢Áö ¸øÇÒ Á¤µµ·Î MSI NX7800GTX´Â ³ôÀº Á¤¼÷¼ºÀ» º¸¿©ÁÖ¾ú´Ù. ¹°·Ð Å×½ºÆ® ±â°£ÀÌ Âª¾Ò±â ¶§¹®¿¡ ¿À·£ »ç¿ë ÈÄ¿¡ ¾î¶»°Ô µÉÁö´Â ¾Ë ¼ö ¾øÁö¸¸..
ÄÚ¾î ¹× ¸Þ¸ð¸®´Â ¹æ¿ÆÇÀ¸·Î ¿ÏÀüÈ÷ º¸È£µÇ°í ÀÖÀ¸¸ç, ƯÈ÷ ÄÚ¾îÀÇ °æ¿ì´Â ³ª»ç ¸î °³¸¦ Ç®¾îÁà¾ß ±¸°æÇÒ ¼ö Àִµ¥ ±× ³ª»ç°¡ ¹æ¿ÆÇ Ç¥¸é¿¡ ºÎÂøµÈ ½ºÆ¼Ä¿·Î µ¤¿© ÀÖ¾î¼ ¶¼¾î³»Áö ¸øÇÏ¿´´Ù. ±×·¡¼ ÄÚ¾î »çÁøÀº ¾ø´Ù. :p
¹¹ ÀÌ¹Ì ´Ù ¾Ë°í ÀÖ°ÚÁö¸¸ MSI NX7800GTX´Â PCI Express ±â¹ÝÀÇ Ä«µåÀÌ´Ù. ¾ó¸¶Àü±îÁö¸¸ Çصµ PCI Express¿¡ ȸÀÇÀûÀ̾ú´Âµ¥ ÀÌ·¸°Ô ±Ý¹æ AGP¸¦ Á¥È÷°í ÁÖ·ù·Î ¶Ù¾î µé´Ù´Ï Á¤¸» ¼¼¿ù Âü »¡¸® °£´Ù´Â »ý°¢ÀÌ µç´Ù.
¸Þ¸ð¸®·Î´Â »ï¼ºÀÇ 1.6ns Â¥¸® GDDR3 ¸Þ¸ð¸®°¡ »ç¿ëµÇ°í ÀÖ´Ù. ´ç¿¬ÇÏ°Ôµµ ·¹ÆÛ·±½º¸¦ ¸¸Á·ÇÏ´Â ½ºÆåÀ̶ó°í ÇÒ ¼ö ÀÖ°Ú´Ù.
MSI NX7800GTX´Â SLI¸¦ Áö¿øÇϱ⠶§¹®¿¡ ÀÌ·¸°Ô SLI¸¦ À§ÇÑ ¿¬°áºÎ°¡ º¸µå »ó¿¡ ¸¶·ÃµÇ¾î ÀÖ´Ù. 7800GTXÀÇ SLI¶ó.. »ý°¢¸¸ Çصµ µÎ·Á¿öÁö´Â ¼º´ÉÀÌ´Ù.. (Àü·Âµµ ¸¹ÀÌ ¸Ô°ÚÁö?)
¸¶Áö¸·À¸·Î º»ÀÎÀÌ ±âÁ¸¿¡ ¾²´ø Evertop GeForce 6600 EZ-Perfect¿Í Å©±â¸¦ °£´ÜÈ÷ ºñ±³ÇØ º¸¾Ò´Ù. »çÁø¿¡¼ Àß º¸ÀÌÁö¸¸ ¿ª½Ã ÇÏÀÌ¿£µå ±×·¡ÇÈ Ä«µå ´ä°Ô »ó´çÇÑ Å©±â¸¦ ÀÚ¶ûÇÏ°í ÀÖ´Ù. 6600 EZ-Perfect¿¡ ´Þ¸° À߸¸ Ä𷯵µ Å©±â°¡ ¸¸¸¸Ä¡ ¾Ê´Ù°í »ý°¢Çߴµ¥ ¸·»ó Àú·¸°Ô ºñ±³ÇÏ°í º¸´Ï ¾î¾Áö ¿Ö¼ÒÇØ º¸ÀδÙ. ^^
ÀÌ»ó °£´ÜÈ÷ Å×½ºÆ® Á¦Ç°ÀÎ NX7800GTX¸¦ »ìÆ캸¾Ò´Ù. Ä«µå ÀÚü°¡ ÀÏ´Ü ¹¬Á÷ÇÏ°í Ä«¸®½º¸¶°¡ ´À²¸Áø´Ù°í ÇÒ±î? ¾Æ¹«Æ° ÆÐÅ°Áö¸¦ °³ºÀÇÑ ¼Ò°¨Àº ±â´ë ±× ÀÚü¶ó°í ÇÒ ¼ö ÀÖ°Ú´Ù.
¡á ¹«¾ùÀ» Å×½ºÆ® ÇÒ±î?
ÀÌÁ¦ º»°ÝÀûÀ¸·Î ¹«¾ð°¡¸¦ Å×½ºÆ®ÇÒ ½Ã°£ÀÌ ¿Ô´Ù. °³ÀÎÀûÀ¸·Î 2ÁÖ ³²ÁþÇÑ ½Ã°£¿¡ ¹«¾ð°¡¸¦ Å×½ºÆ®Çϱ⿡´Â ´Ù¼Ò ºÎÁ·ÇÏ´Ù°í »ý°¢ÇÏÁö¸¸ ¾Æ¹«Æ° ÀÏ´Ü ÁÖ¾îÁø ȯ°æ¿¡¼ ÃÖ¼±À» ´ÙÇغ¸±â·Î Çß´Ù. ÇÏÁö¸¸ ±×·¡µµ ¸ðµç ¿µ¿ªÀ» Ä¿¹öÇÒ ¼ö´Â ¾ø°í ÁÖ·Î º»ÀÎÀÌ °ü½ÉÀ» °¡Áö´Â ºÎºÐ¿¡ ´ëÇؼ¸¸ Å×½ºÆ®¸¦ Çغ¸¾Ò´Ù.
1. Ç® ¿É¼Ç, ÃÖ°í ÇØ»óµµ(º»ÀÎ ±âÁØ)¿¡¼ÀÇ À̹ÌÁö Ä÷¸®Æ¼´Â ¾î¶²°¡?
(¼øÀüÈ÷ ÃÖ°í Ä«µå¸¦ ¾´´Ù´Â ´À³¦À» ¾ò±â À§ÇÑ °Í :)
2. »õ·Î Ãß°¡µÈ ±â´Éµé·Î ÀÎÇÑ À̹ÌÁö Çâ»óÀº ¾î¶»³ª?
3. Á¡¼ö ³îÀÌ (ÇѸ¶µð·Î ¼º´ÉÀº ¾î¶²°¡?)
4. ºñµð¿À ÀÔ·Â ¼öÁØÀº ¾î¶²°¡?
ºñµð¿À ÀÔ·Â ±â´ÉÀº ´Ù¼Ò ¶á±Ý ¾øÁö¸¸ º»ÀÎÀÌ ÃÖ±Ù Çýº2¸¦ Àç¹ÌÀÖ°Ô °¡Áö°í ³î°í Àֱ⠶§¹®¿¡ Àç¹Ì»ï¾Æ Å×½ºÆ®ÇØ º» °ÍÀÌ´Ù. »ç½Ç Çýº2¸¦ PC ¸ð´ÏÅÍ·Î ÇÏ´Ùº¸¸é ¾î¶»°Ô Çϸé Á»´õ ³ªÀº À̹ÌÁö·Î ÇÒ ¼ö ÀÖ´Â °¡°¡ »ó´çÈ÷ Áß¿äÇÑ ºÎºÐÀ¸·Î ´Ù°¡¿À°Ô µÈ´Ù. À̶§ »ç¿ëÇÒ ¼ö ÀÖ´Â ¿É¼Ç ÁßÀÇ Çϳª°¡ ¹Ù·Î VIVO Ä«µå ÀÔ·Â + DscalerÀε¥ °³ÀÎÀûÀ¸·Î´Â °ú°Åº¸´Ù ºñµð¿À ÀÎÄÚ´õµµ ¹ßÀüÇÑ ¸¸Å ÀÌ ºÎºÐ¿¡µµ ±â´ë¸¦ °É°í ÀÖ´Ù.
¡á Å×½ºÆ® ¼Â¾÷
Å×½ºÆ®¿¡¼´Â º»ÀÎÀÌ »ç¿ëÁßÀÎ ½Ã½ºÅÛÀ» ±×´ë·Î »ç¿ëÇß´Ù.
Å×½ºÆ® ½Ã½ºÅÛ
»ç¾ç
|
CPU
|
AMD Athlon 64 (À©Ã¼½ºÅÍ) 3000+ @ 2.2GHz
|
Memory
|
SEC PC3200
512MB x 2 @ DDR4000
|
M/B
|
üÀÎÅØ VNF4-Ultra
|
VGA
|
¿¡¹öž GeForce 6600 EZ-Perfect
|
MSI NX7800GTX
|
HDD
|
»ï¼º ½ºÇÉÆ÷ÀÎÆ® P120 250GB S-ATA2 x 2
|
Sound
|
Creative Sound
Blaster X-Fi
|
NIC
|
Internal
LAN
|
ODD
|
BENQ DW-1300
|
O/S
|
Windows XP
Professional
|
Å×½ºÆ® ½Ã½ºÅÛ¿¡¼ OS ¼³Á¤Àº "ÃÖÀû ¼º´ÉÀ¸·Î Á¶Á¤"À¸·Î ¼³Á¤ÇÏ¿´°í, ¸ðµç ºÒÇÊ¿äÇÑ ½Ã½ºÅÛ ¼ºñ½º ¹× Çϵå¿þ¾î(TV Ä«µå)´Â Á¦°ÅÇÑ »óÅ¿¡¼ Å×½ºÆ®¸¦ ¼öÇàÇÏ¿´´Ù.
ÇÑÆí À̹ø Å×½ºÆ®¿¡¼´Â Ưº°È÷ »ç¿îµå ºí·¡½ºÅÍ X-Fi·Î ÇÔ²² Æ÷ÇÔÇÑ »óÅ·ΠÅ×½ºÆ®ÇÏ¿´´Ù. ¾îÂ¥ÇÇ Å×½ºÆ® ÀÚü°¡ »ç½Ç»ó º»ÀÎÀÌ °ÔÀÓÀ» ÇÏ¸é¼ ÇÑ °ÍÀ̶ó¼ X-Fi´Â ÀÌ¿¡ »ó´çÇÑ µµ¿òÀÌ µÇ¾ú´Ù. :)
ÇÑÆí Å×½ºÆ®¿¡¼ »ç¿ëµÈ °ÔÀÓ°ú ÇÁ·Î±×·¥Àº ´ÙÀ½°ú °°´Ù.
- Far Cry v1.32 : Direct X
- Half Life 2 - Source Engine 7 : Direct X
- Doom 3 v1.3 : OpenGL
- Chronicles of Riddick EFBB v1.01 : OpenGL
- 3D Mark03 build 3.6.0 : Direct X
- 3D Mark05 build 1.2.0 : Direct X
°ÔÀÓ¿¡¼ º¥Ä¡¸¶Å©½Ã¿¡ Anti-Aliasing ¹× Anisotropic Filtering ¼³Á¤Àº °ÔÀÓ ³»ÀÇ ¼³Á¤À» »ç¿ëÇϰųª ¸¸¾à Áö¿øÀÌ ¾ÈµÇ´Â °æ¿ì ±×·¡ÇÈ Ä«µå ÆгÎÀÇ ¼³Á¤À» º¯°æÇÏ¿´´Ù. (Far CryÀÇ °æ¿ì´Â 8x Anisotropic Filtering±îÁö¸¸À» °ÔÀÓ ³»¿¡¼ Áö¿øÇÏ¿© ¿ÜºÎ ¿É¼ÇÀ» »ç¿ëÇÏ¿´´Ù.)
|