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CPU |
ÀÎÅÚ ÆæƼ¾ö4 2GHz
(FSB 400MHz) |
RAM |
»ï¼º 256MB
PC2100 |
HDD |
WD
ATA100 7200RPM 60GB |
LAN |
Realtek 8029AS |
OS |
Windows XP
¿µ¹®ÆÇ |
Patch |
Intel Chipset Software Installation Utility v4.00.1013 |
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Detonator µå¶óÀ̹öÀÇ °æ¿ì ¹°·Ð NVIDIAÀÇ ¸ðµç GPU¿¡¼ »ç¿ëÀÌ °¡´ÉÇÏÁö¸¸
ÃÖ±Ùµé¾î Ãâ½ÃµÇ´Â µå¶óÀ̹öÀÇ °æ¿ì ¾Æ¹«·¡µµ ÃÖ±Ù¿¡ Ãâ½ÃµÈ GeForce4
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¹ÝÀÀÀ» º¸ÀÌ°í ÀÖ´Â GeForce4 MX440, ±×¸®°í GeForce4°¡ ¹ßÇ¥µÇ±â Àü±îÁö
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Detonator 40 µå¶óÀ̹öÀÇ °æ¿ì D3D ¹× OpenGL¿¡¼ 25%ÀÇ ¼º´É
Çâ»óÀÌ ÀÖ´Ù°í ¹àÈ÷°í ÀÖ¾î À̹ø º¥Ä¡¸¶Å©ÀÇ ÁÖµÈ ¹æÇâÀº µå¶óÀ̹ö°£ÀÇ
D3D ¹× OpenGLÀÇ ¼º´ÉÀÇ Â÷À̸¦ ¹àÈ÷´Â °ÍÀ¸·Î °¡´ÚÀ» Àâ±â·Î ÇÏ°Ú´Ù. ÀÌ¿¡ ±×·¡ÇÈÄ«µåÀÇ 3D ¼º´ÉÀ» ÃøÁ¤Çϴµ¥ ³Î¸® »ç¿ëµÇ´Â 3DMark 2001SE¿Í OpenGL ±â¹ÝÀÇ °ÔÀÓÀÎ Quake3¿Í Serious Sam 2¸¦ 32bit·Î ¼³Á¤ÇÏ¿´À» °æ¿ì¿¡ ´ëÇؼ »ìÆ캸µµ·Ï ÇÏ°Ú´Ù.
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¢¹ 3DMark 2001SE
- Color Depth - 32bit color
- Texture Format - 32bit
- Z-Buffer Depth - 24bit
- Frame Buffer - Tirpple
buffering
- Rendering Pipeline - D3D Pure Hardware
T&L
- FSAA - Not Enable / 2x / 4x
¢¹ Quake3 Arena
¢¹ Serious Sam 2 (The Second
Encounter)
- Bits per pixel - 32bpp
- Texture size - Large
- Texture quality - 32bit
- Detail textures - Enable
- Shadowmap size - Large
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